Wizard Of Legend Strategy
I clearly have no plans to use this blog for any one consistent thing any more. Not that this is necessarily a break from the usual. But, talking about games is certainly breaking new ground for me.
Anyway, been playing Wizard of Legend intermittently on the Switch. The nature of the game and the nature of the Switch go well together. When no one else is using the TV and I have no reason to be elsewhere I toss the Joy Cons in the handheld holder. And otherwise, it is a rather perfect style of game for docking the controllers on the side and toting the Switch around.
But, the game is horrendously sparse on details. Not really much in the way of a tutorial system. Which, would probably be fine given the relative simplicity of the game. Bar one thing. Choice. The game has close to 150 relics, a decent sized library of spells, cloaks to choose from and no real indication about why you should even want to beat the game. Another great "feature", even when things tell you what they do, they aren't really detailed. So, something might say "Increases Health", but won't say by how much. Not a huge deal with health. Equip the item and find out. "Increases Evade Chance"... joy.
Needless to say, the game is lacking is in some important details. And all of this leads to it being inevitable that you need to seek out some sort of a guide. And I have, and I can agree with a lot of generalizations and I can disagree with others.
I am terrible at gaming. I'm clumsy and I can play a great game and die on weak, lowly pathetic enemies for no apparent reason. And yet, I've finally managed to beat the game. And beat it a few times over at that. In fact, I beat it both of the last two times I played. So, I thought I would give my two cents.
Early on, buy spells and maybe save up to splurge on a few cloaks. I don't find that the cloak bonuses are huge. But they are totally passive and better than nothing. And spells are a no brainer. They are the bread and butter. You're not going to win if you don't find a good combination of spells which work with your play style.
Ultimately though, you're going to want to start by unlocking as much as possible.
Step two. Ignore any guides telling you which Arcana (spells) to use. I have tried many of the combinations suggested. And I failed, royally, every time. The spells I was getting the furthest with? Didn't show up on ANY lists. The game can become rather fast paced. If the spells don't work together with your play style, it won't matter how objectively good or bad they are. Though, reading through a few may give you some insight into ways to use spells you hadn't considered.
Go for 100% clear... or don't. This another one guides ram down your throat. But, if you're struggling with smaller guys, the council members and mini-bosses guarantee drops of chaos gems. Smaller foes have no such guarantee. Early on, when I was learning the ropes, my haul of chaos gems for a given run was driven much more by how far I got through the levels than how much I cleared. As I got more familiar and got better arcana and gear, I didn't need to choose. Of course, if you're struggling more with the mini-bosses than you might find clearing levels more profitable.
Always buy potions... or don't. This is one really baffled me. The advice on this topic seemed to be, no matter what... BUY POTION. But, even if you're clearing dungeons 100%, gold is hard to come by, and victory, especially earlier on, is HEAVILY dependent upon ability to buy arcana and relics. If gold is so valuable, why would you default to the assumption that you should buy potions? Sure, if I'm below half health, I'll usually opt for the potion.
But, if I'm doing even reasonably well, I'll check out the other relics and the arcana available for that level first. If I'm going 100% clear, and I'm not hurting, I'll clear out the dungeon. Why waste money by over healing? I may even clear the mini-boss first. And even then, I may make a decision. If you get a mini-boss you're good at, you can gain back a lot of health from the chest at the end of the fight. If a council member is next you'll get 3 health orbs before that fight as well. Other relics may be pushing health gains even higher.
Simply put, on a good run, I may not buy a single potion. Even when I have life to fill. If there is a good relic or arcana, or if it isn't totally needed and I'm not loaded on gold... I'm going to save that gold. Because the right arcana or relic may be worth more to my survival than topping my health back up. The one exception... stage 3-2. If I'm there and I have the gold and any missing health... I won't have another stage to spend it on.
In fact, potion management is probably the most important factor of the game. You get one per stage. And only one per stage. And the cost... especially in the earlier stages is rather steep. So, learning when to buy and not to buy often means the difference between having the health when you need it or being able to afford that critical arcana or relic to perfect your strategy.
Anyway, been playing Wizard of Legend intermittently on the Switch. The nature of the game and the nature of the Switch go well together. When no one else is using the TV and I have no reason to be elsewhere I toss the Joy Cons in the handheld holder. And otherwise, it is a rather perfect style of game for docking the controllers on the side and toting the Switch around.
But, the game is horrendously sparse on details. Not really much in the way of a tutorial system. Which, would probably be fine given the relative simplicity of the game. Bar one thing. Choice. The game has close to 150 relics, a decent sized library of spells, cloaks to choose from and no real indication about why you should even want to beat the game. Another great "feature", even when things tell you what they do, they aren't really detailed. So, something might say "Increases Health", but won't say by how much. Not a huge deal with health. Equip the item and find out. "Increases Evade Chance"... joy.
Needless to say, the game is lacking is in some important details. And all of this leads to it being inevitable that you need to seek out some sort of a guide. And I have, and I can agree with a lot of generalizations and I can disagree with others.
I am terrible at gaming. I'm clumsy and I can play a great game and die on weak, lowly pathetic enemies for no apparent reason. And yet, I've finally managed to beat the game. And beat it a few times over at that. In fact, I beat it both of the last two times I played. So, I thought I would give my two cents.
Early on, buy spells and maybe save up to splurge on a few cloaks. I don't find that the cloak bonuses are huge. But they are totally passive and better than nothing. And spells are a no brainer. They are the bread and butter. You're not going to win if you don't find a good combination of spells which work with your play style.
Ultimately though, you're going to want to start by unlocking as much as possible.
Step two. Ignore any guides telling you which Arcana (spells) to use. I have tried many of the combinations suggested. And I failed, royally, every time. The spells I was getting the furthest with? Didn't show up on ANY lists. The game can become rather fast paced. If the spells don't work together with your play style, it won't matter how objectively good or bad they are. Though, reading through a few may give you some insight into ways to use spells you hadn't considered.
Go for 100% clear... or don't. This another one guides ram down your throat. But, if you're struggling with smaller guys, the council members and mini-bosses guarantee drops of chaos gems. Smaller foes have no such guarantee. Early on, when I was learning the ropes, my haul of chaos gems for a given run was driven much more by how far I got through the levels than how much I cleared. As I got more familiar and got better arcana and gear, I didn't need to choose. Of course, if you're struggling more with the mini-bosses than you might find clearing levels more profitable.
Always buy potions... or don't. This is one really baffled me. The advice on this topic seemed to be, no matter what... BUY POTION. But, even if you're clearing dungeons 100%, gold is hard to come by, and victory, especially earlier on, is HEAVILY dependent upon ability to buy arcana and relics. If gold is so valuable, why would you default to the assumption that you should buy potions? Sure, if I'm below half health, I'll usually opt for the potion.
But, if I'm doing even reasonably well, I'll check out the other relics and the arcana available for that level first. If I'm going 100% clear, and I'm not hurting, I'll clear out the dungeon. Why waste money by over healing? I may even clear the mini-boss first. And even then, I may make a decision. If you get a mini-boss you're good at, you can gain back a lot of health from the chest at the end of the fight. If a council member is next you'll get 3 health orbs before that fight as well. Other relics may be pushing health gains even higher.
Simply put, on a good run, I may not buy a single potion. Even when I have life to fill. If there is a good relic or arcana, or if it isn't totally needed and I'm not loaded on gold... I'm going to save that gold. Because the right arcana or relic may be worth more to my survival than topping my health back up. The one exception... stage 3-2. If I'm there and I have the gold and any missing health... I won't have another stage to spend it on.
In fact, potion management is probably the most important factor of the game. You get one per stage. And only one per stage. And the cost... especially in the earlier stages is rather steep. So, learning when to buy and not to buy often means the difference between having the health when you need it or being able to afford that critical arcana or relic to perfect your strategy.
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