Minecraft coming to Windows Phone? Well duh!
REALLY not sure how this is considered news. But after spending an insane amount of money on a company that has been around as long as Mojang with no other IP it is pretty much a foregone conclusion that part of this was to bring that one and only thing that company EVER did to a phone platform run by their new owners whom they previously overlooked.
Honestly, purchasing Mojang AT ALL, let alone for the insane price they paid for it was dumb. But if they then did not use that ownership to brng Minecraft to Windows Phone (or hey! maybe as a universal app????) they would be out of they minds.
For anyone who is living under a rock... Microsoft paid a couple billion dollars for Mojang. Which might sound like a smart move. But no one really knows when people will stop giving a damn about Minecraft. Also, the founders were struggling and are leaving the company. Oh, and they have not a single damn thing other than Minecraft. SO, we end up with a gamble, a bad sign and no fallback plan.
Those who predicted prior to the official announcement that Microsoft was going to buy Mojang and that they would use that deal to bring the game to WP... you get a pass. Those reporting on the obvious after the fact... why waste my time? And clog up my Googling with useless information.
Here is a prediction which is only slightly better; as suggested above, Minecraft will become the first popular gaming title to be converted entirely into a Universal App in a move to show developers that it is possible to make a profitable game using a single codebase that will run across all Microsoft platforms.
IF this was their plan from day 1... it is a LITTLE less idiotic. A more premium gaming title would make a better statement, but the hardware on phones and tablets isn't there yet. So this is kind of a "two birds with one stone" theory. They wanted Minecraft on Windows Phone and they want to prove that their Universal App model can appeal to more than just the more simplistic apps.
No guarantee that this is the plan. And even if it is the plan... it may not live long. As hinted above, no one really knows how long Minecraft will go on being popular. So, the first problem is, if it hits the store too late it could be a wasted investment. So, to accelerate timelines doing this properly may get killed. The other problem which might constrain time is the feeling that every day they don't have it someone else moves to another platform. I believe that an unrealistic fear, but one which might loom over PMs.
We'll see in the long run where Microsoft is headed with this and if there was any more substance to the Mojang deal than was originally discerned.
Honestly, purchasing Mojang AT ALL, let alone for the insane price they paid for it was dumb. But if they then did not use that ownership to brng Minecraft to Windows Phone (or hey! maybe as a universal app????) they would be out of they minds.
For anyone who is living under a rock... Microsoft paid a couple billion dollars for Mojang. Which might sound like a smart move. But no one really knows when people will stop giving a damn about Minecraft. Also, the founders were struggling and are leaving the company. Oh, and they have not a single damn thing other than Minecraft. SO, we end up with a gamble, a bad sign and no fallback plan.
Those who predicted prior to the official announcement that Microsoft was going to buy Mojang and that they would use that deal to bring the game to WP... you get a pass. Those reporting on the obvious after the fact... why waste my time? And clog up my Googling with useless information.
Here is a prediction which is only slightly better; as suggested above, Minecraft will become the first popular gaming title to be converted entirely into a Universal App in a move to show developers that it is possible to make a profitable game using a single codebase that will run across all Microsoft platforms.
IF this was their plan from day 1... it is a LITTLE less idiotic. A more premium gaming title would make a better statement, but the hardware on phones and tablets isn't there yet. So this is kind of a "two birds with one stone" theory. They wanted Minecraft on Windows Phone and they want to prove that their Universal App model can appeal to more than just the more simplistic apps.
No guarantee that this is the plan. And even if it is the plan... it may not live long. As hinted above, no one really knows how long Minecraft will go on being popular. So, the first problem is, if it hits the store too late it could be a wasted investment. So, to accelerate timelines doing this properly may get killed. The other problem which might constrain time is the feeling that every day they don't have it someone else moves to another platform. I believe that an unrealistic fear, but one which might loom over PMs.
We'll see in the long run where Microsoft is headed with this and if there was any more substance to the Mojang deal than was originally discerned.
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