Not sure how long this link will last...

This link is supposedly a Microsoft engineer chatting about the motivation behind their DRM'd approach to Xbox One.

I can't verify the authenticity of the article, but the arguments are sound and I see no reason for this to be hoax... there is simply no value in lying about. "Haters gonna hate" regardless of what good arguments you put forth.

Anyway, it mentions a few other points on why they are following this strategy, but also why the strategy is actually better for the end user than the traditional model and why the industry will eventually head this way.

This takes my comparison to Steam even further. If you're still complaining about this move, you have never compared the sale price of a game on Steam to used game disc. Even the more modest sales on Steam end up with prices you can't beat even going second hand. And going second hand you don't know what you're getting into. Publishers these days are already trying to screw over resale value by adding one-time activated goods with most purchases and you don't know what shape the discs are in. With Steam, even though you locked in a garden of DRM, you can almost always get the same games cheaper (though you may need to wait it out) and you get them worry free.

With a little success the online market for Xbox One games will yield the same benefit.

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